![]() ![]() Play modes include Story, Arcade, Training, and Active Matching Battle, an endurance-type match that challenges players to defeat as many enemies as possible. Characters also wear destructible armor, which can shatter during fights to expose vulnerable areas. Characters will challenge each other in an assortment of exotic locales while mastering new techniques in combat.The one-on-one fighting system now features critical finishing moves, allowing players to initiate devastating, cinematic coups de grâce to weakened opponents. Familiar fighters from previous Soul Calibur games are joined by several newcomers, including Hilde, Scheherazade, Angol Fear, and even Darth Vader from the Star Wars universe. ![]() ![]() A special tournament with a mystical prize has drawn combatants from across the galaxy. New characters, environments, and play modes highlight this fourth installment of the fast-paced brawler. The range on the Fear Strike is very good at the attack hits mid, making it a great counter to very offensive opponents with narrow range (vertical) attacks.Namco Bandai's weapons-based fighting series makes its high-def debut with Soul Calibur IV. Coming from a side step is good on its own, but the attack triggers a more extreme side step animation just before the strike. And even if you miss, the recovery is pretty good so you shouldn't be left too vulnerable.įear Strike : : Similar to Vader's also excellent Hilt Thrust ( or + A ), this attack is a good counter to vertical attacks. The attack is especially effective against opponents as they try to get off the ground-you can time it so the attack is waiting over them and they'll get up into it. Throw this out for quick knock downs and you can follow with Force Hang. ![]() If the opponent gets used to ducking to avoid the final hit, switch back to Force Cannon to catch 'em looking.Ĭharging Thrust : : Very quick mid attack with solid range and good recovery. If your opponent tends to block and get out of the way before the last attack, use Force Eruption instead-it's quicker, but only hits high. Moreover, the last hit is unblockable and hits low, so even if your first few attacks get blocked you have a chance of hitting anyway. Imperial Storm "Force Cannon" : : This quick combo has the speed benefits of the previously described combo with lots of damage potential. Execute this after psychic side steps and you can even follow with Force Hang when you've knocked down the opponent. It's a bit dangerous if it gets blocked and it's pretty short range, as well, but for Vader it's good to have access to something quick. Imperial Buster : : One of Vader's few quick attacks, and it hits mid, to boot. Opponents are able to get up off the ground before Force Hang hits a lot of the time, but certain attacks that down them recover quickly enough and cause enough stun that you can consistently land Force Hang. Saber Strike ( + A + B ) does good damage, though Force Eruption ( A + B A + B ) is good for ring outs if you're facing the ring's edge. You can use Force Hang after knocking down an enemy to pick 'em up off the ground, and from that position you can do a number of things with them. Force Hang : : This basic move is probably Vader's best use of the Force meter. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |